/* Copyright (c) <2003-2016> <Newton Game Dynamics>
* 
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* 
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely
*/
#version 120

void main()
{	
	gl_FrontColor = gl_Color;
//	gl_Position = ftransform();	
	gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
	
} 


